COURSE DESCRIPTION
Video games are an increasingly important medium in terms of national use, cultural impact and profitability. With over $30 billion in worldwide sales last year (more than motion pictures) and a rapidly growing base of mainstream users, games are a medium that needs to be examined. However, this industry, its history and the cultural practices it engenders have been seriously neglected in comparison to television and other media.
The course has been designed as a broad introduction to the medium and history of video games and the industry. It draws from a wide variety of disciplines to examine video games as aesthetic products, cultural products, economic outputs, as a policy issue, as possible sources of effects and sites of community.
The course will consist of both readings, exercises, and projects. We begin with the foundations in the first few CHAPTERS leading towards creating our first video game in later CHAPTERS and a final project at the end of the chapter.
CHAPTERS
Ch.1 – Introduction to Games
Ch.2 – Evolution of Games
Ch.3 – Game Genres: Action & Strategy
Ch.4 – Game Genres: Role Playing & Sports
Ch.5 – Game Genres: Vehicle & Adventure
Ch.6 – Game Genres: Puzzle Games
Ch.7 – Game Platforms
Ch.8 – Production Cycle
Ch.9 – Game Creation